


Desiccation (5+): Enemy unit within 12" takes an S4 AP 3 hit.Unlike some undead, these guys lack any additional protection, so you'll absolutely be needing this for the mobs. Protection (5+): One friendly unit within 12" gains Regeneration the next time they get hit.Storm of Skulls (4+): One enemy unit within 12" eats 2 AP 2 hits.With how piddly your goons are, they'll need all they can get.

Blade Curse (4+): Friendly unit within 12" get +1 to hit in melee.

Instead, you need to roll a d6 for each remaining model/Tough wound in the unit any time you roll a 1 or 2, they suffer a wound that bypasses Regeneration. Undead: Your models all auto-pass morale checks, which is great.Cursed Arrows: The archers have arrows that ignore cover.However, while the ossified is a very simple army of brutes and some monsters, the mummies are more versatile with their mobs, but their bigger pull is their artillery and monsters. The mummified undead act fairly similar to the ossified undead in that they're a wall of steel and bone.
